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Post by htpjtatta on Jan 6, 2014 17:25:44 GMT
[This list could change from round to round if a patch is released that fixes known issues.]
Banned Cards and Gems Replicator's Gambit Frost Wizard
Prime Ruby Gem of Intensity
It was brought to my attention that Giant Corpse Fly bugs games out. People may have to not play with it until it's fixed. Incantation of Righteousness is no longer restricted. It has been fixed in the patch.
Explanation The Gambit is pretty self explanatory. The card has not worked properly since Alpha was released and as such is banned from tournament play. The Incantation is broken in the way that playing more than one buffs all the ones in your deck which is not intended. If you do play the card, it's limited to one per deck. Anyone caught playing more than one will be disqualified. Curse of oblivion, while not banned at the moment, is being watched carefully. If foul play is suspected, the card will quickly become banned. I feel that other than the bug where you can scout your opponents deck without playing the card ... Well, the card is fine. Reversion is causing bugs in that it isn't working properly. Other cards that revert things is fine but the card Reversion is banned.
The Prime Ruby gem is broken so that was an easy ban. It makes each player draw three cards and then discards each players hand. This is abusable and is just being banned to avoid it.
As always, please bring any concerns to the table by commenting below. Thanks!
- John
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Post by Necrotic on Jan 7, 2014 17:42:55 GMT
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Post by htpjtatta on Jan 7, 2014 18:32:23 GMT
I'm aware of the bug.
My view on that is that the fact that it double dips is a minor bug because if you can kill a 16/16 then you can kill a 30/30. If you can't kill it then you were going to lose the game anyway. When a troop that large double dips from a bug it's hardly relevant. This is from my own experience. Either way, I don't think that it's worth banning but mentioning the bug is worth it so thank you for that.
- John
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Post by Necrotic on Jan 7, 2014 20:02:30 GMT
yes, but you could limit it like Incantation of Righteousness (Limit one per deck).
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GPrime
HTP Member
Awesome
Posts: 101
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Post by GPrime on Jan 7, 2014 20:14:37 GMT
Necrotic: the distinction is, merely playing one incantation of righteousness while 2-4 are in your deck breaks the game completely (permanent +8/+8 for all creatures is almost always GG)
For ascension to bug, you need to play more than one regardless of how many are in your deck; it only affects the one(s) played after the first transformation, and if two normal armadas can be dealt with then it's likely you can also deal with one normal and one bugged. It's clearly a broken, but unlikely to change the outcome of many games.
The more honest players (hopefully all of us here) would concede if the bugged armada's extra strength was their only possible win anyway.
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Post by htpjtatta on Jan 7, 2014 20:14:49 GMT
yes, but you could limit it like Incantation of Righteousness (Limit one per deck). That still wouldn't stop the double dipping if it's bounced via something like Buccaneer or Time Ripple however.
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Post by wurtil on Jan 7, 2014 23:59:05 GMT
First, a point on Curse of Oblivion - it isn't just the scouting that is a problem, but also that Curse lines the cards up as they are in order in your opponents deck. So, while they will draw resources between most cards you get a good idea of what live cards your opponent will be drawing for the next few turns (and lets you either try to time a Nin activation or other mill ability to control your opponents draws or wait until after you know they have drawn cards you don't care about to fire off the Curse and shuffle their deck).
Second, what is the sort of ruling on things like Prime Ruby of Destruction (activates without needing the ruby shard) and Prime Diamond of Solidarity (won't trigger if you don't have double Diamond but all previous attacks when it could have triggered will suddenly resolve once you do hit double Diamond)? I've played against more than a couple B/X decks splashing for the Prime Ruby in the Inquisitor that tried to be honest about using him with Shards of Fate but sometimes they just needed a 3/1 and didn't know how to feel about playing him out.
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Post by ravenloft on Jan 8, 2014 6:34:30 GMT
To add to what Wurtil said, Some Major Gems can be added into troops that use Minor Sockets only (such as Gem Crazed Berserker having Prime Ruby of Destruction added in). Will blatant disregard for the rules like this be penalized? Or because it works can you do it?
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Post by Admin on Jan 8, 2014 15:33:45 GMT
The prime/minor gem issue is addressed in the rules and guides. It is of course illegal.
RE the gems you mentioned, the +1/+1 diamond gem was fixed at least one patch ago, maybe more, to only work with the proper threshold. I'm 100% certain about that. I'm also fairly certain that the ruby gem was fixed as well.
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Post by wurtil on Jan 8, 2014 22:33:25 GMT
The +1/+1 diamond gem was listed as fixed in the patch notes, but it was not entirely fixed and still works incorrectly (have diamond/something else threshold, attack and he'll "shake", then play your second diamond shard later and you'll get the buffs). Just jumped on and tested both and both gems still work incorrectly.
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colin
New Member
Posts: 4
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Post by colin on Jan 9, 2014 1:02:57 GMT
I have it on good authority that most/all of the gem-related bugs are fixed in the next patch
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govir
New Member
Posts: 5
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Post by govir on Jan 9, 2014 1:35:56 GMT
What's the bug with Reversion? The only one I know of is that it's not removing counters from things (I've only tested on Constants, so it may work on Troops with counters).
Not arguing for it to not be banned; I'm just genuinely curious since I was part of the discovery of the Constants with Counters issue.
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jugan
New Member
Posts: 14
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Post by jugan on Jan 9, 2014 8:31:44 GMT
yes, but you could limit it like Incantation of Righteousness (Limit one per deck). inb4 bug makes a difference in a game.
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Post by Admin on Jan 9, 2014 16:18:22 GMT
Yeah, sure, a bug could possibly make the difference in a game. I'm not sure what's expected of me as far as these rulings go. It's also very easy to play around bugs like double dipping of a stat. You can just play like the Armada is the proper stats. It's not very difficult to just keep playing the game and using theoretical life totals to finish the last few turns of a game.
Regarding reversion, the card just has too many inconsistencies. I'll look into it more after this patch but for now it should be avoided.
I'm starting to sound like a broken record. This is an alpha tournament. It's not going to be flawless and there will be bugs. Playing through them is what you guys signed up for. I'm being as far as I know how to be. If anyone has any issues with my rulings, they're welcome to drop from the event with no hard feelings and rejoin the events when beta or official release comes around.
-John
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Post by ambrosius on Jan 10, 2014 0:51:09 GMT
Can we get an official ruling on whether or not there are any changes to this list with the new patch (including new cards)?
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